Tools Featured in this Teardown

Video Overview

Introduction

We'd say that VR was for startups and übergamers until now, but Sony has been perfecting their headset for yeeears. With gaming giant Valve and up-and-comer Oculus already established, can the PlayStation VR measure up? Time to dive into the hardware of this latest PlayStation accessory and see what it's bringing to the fight!

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This teardown is not a repair guide. To repair your PlayStation VR, use our service manual.

Image 1/1: Single 5.7-inch AMOLED display with 1920 × 1080 resolution (960 × 1080 per eye)
  • On paper, the PlayStation VR stands tall next to its two PC-based competitors, the Oculus Rift and HTC Vive. Here are the specs we're most interested in:

    • Single 5.7-inch AMOLED display with 1920 × 1080 resolution (960 × 1080 per eye)

    • Approximately 100º field of view

    • Refresh rate up to 120 Hz

    • Six-axis inertial measurement system (three-axis gyroscope, three-axis accelerometer)

    • Headset weight: 610 g

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Image 1/3: This means way less [http://static1.businessinsider.com/image/56f93ddddd08954b788b459d-1200-900/riftface_3.jpg|new_window=true|goggle-mark "Oculus face."] Image 2/3: The standard PS VR comes with headset, ~~mini-PS4~~ processor unit, headphones, and several numbered cables to connect it all. Image 3/3: Sold separately (or included in the bundle edition) are the (very necessary) camera and (optional) PlayStation Move sticks.
  • The PlayStation VR differs from its competitors with its headband-and-hanging-visor, rather than the (previously standard) goggle configuration.

  • The standard PS VR comes with headset, mini-PS4 processor unit, headphones, and several numbered cables to connect it all.

  • Sold separately (or included in the bundle edition) are the (very necessary) camera and (optional) PlayStation Move sticks.

    • The Move controllers are tried and true, and we've got a years-old yet still snappy teardown for your viewing pleasure.

The Playstation move controllers are NOT the same as the once presented on the hyperlink.

in research about a NULL meting of the Magnetometer and lack of information on the net about this I opened the controller up to take a look at the chip layout and such.

What I found where a ton of changes in PCB layout and chip changes.

Magnetometer still nowhere to be found, resulting in a over expensive disappointment as the sensor was needed for proper alignment readouts for the steamVR using psmove services

Tekno Catron - Reply

Image 1/3: Lacking the "strap it to your face" build, the PS VR has a sliding headband (not unlike the [https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126787|Oculus CV1]) with a wheel for fine tightening to ensure a snug fit. Image 2/3: Sony's unique hanging visor design presents an all-new solution to the problem of adjusting eye relief. Just hold the button (above the cute PlayStation button symbols) and slide the "scope" forward or back to change the focus. Image 3/3: This is much simpler than the Vive's [https://www.ifixit.com/Teardown/HTC+Vive+Teardown/62213#s130812|complex gear train|new_window=true], but not quite as painfree as pushing the Rift up or down on your face (thanks to its [https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126966|assymetrical Fresnel lenses|new_window=true]).
  • Time for a brief look at the external bits before we crack the PS VR open.

  • Lacking the "strap it to your face" build, the PS VR has a sliding headband (not unlike the Oculus CV1) with a wheel for fine tightening to ensure a snug fit.

  • Sony's unique hanging visor design presents an all-new solution to the problem of adjusting eye relief. Just hold the button (above the cute PlayStation button symbols) and slide the "scope" forward or back to change the focus.

  • The PS VR lenses are actually totally conventional, no Fresnel (Vive) or hybrid-Fresnel (Rift CV1) lenses here.

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  • The scope relies on a rubber mask, rather than goggle foam and a tight fit, to block light. As a bonus, it's probably more washable than foam.

  • With the user-replaceable rubber shield peeled away, we're treated to simple JIS screws (Phillips' pointed-headed cousins) holding the scope together.

  • We gleefully pry the futuristic plastic trim (and LED diffusers) away with our trusty opening pick.

    • And peeking out just behind, we've found the first of the 9 position-tracking LEDs. Soon.

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Image 1/3: Pulling off the top panel reveals the metal rail that the visor unit slides on when adjusting eye relief. Image 2/3: Unlike the Rift and Vive, which rely on invisible IR light for position tracking, the PS VR uses visible light LEDs, in that iconic PlayStation blue. Image 3/3: We peel up the first of these LEDs, but can't separate them yet—they're part of a larger assembly, containing all 7 of the headset's lights.
  • Trim bits removed, we're able to detach the front panel of the visor unit to reveal a sea of flex cables and components.

  • Pulling off the top panel reveals the metal rail that the visor unit slides on when adjusting eye relief.

  • Unlike the Rift and Vive, which rely on invisible IR light for position tracking, the PS VR uses visible light LEDs, in that iconic PlayStation blue.

    • We peel up the first of these LEDs, but can't separate them yet—they're part of a larger assembly, containing all 7 of the headset's lights.

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Image 1/2: Capitalizing on their [https://www.ifixit.com/Teardown/PlayStation+Move+Teardown/3594#s17212|existing technology|new_window=true], Sony chose to use visible light LEDs and the PlayStation Eye camera for position tracking. Image 2/2: Using visible light means the PS VR will have a harder time competing with ambient light in the room—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the headset.
  • After teasing the first bit free, we go for gold and take out the entire insectile LED assembly cable.

  • Capitalizing on their existing technology, Sony chose to use visible light LEDs and the PlayStation Eye camera for position tracking.

    • Using visible light means the PS VR will have a harder time competing with ambient light in the room—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the headset.

  • This system is most similar to the Rift CV1, with a pattern of light on the headset scanned by a stationary receiver. The Vive, on the other hand, uses IR receivers on the headset, reading from a pair of stationary emitters.

    • We also note the relative scarcity of LEDs (15 in total) compared to the more than 40 that make up the Rift's IR LED array.

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  • Remember that slick scope adjustment button a few steps ago? Here's the adjustment it allows—up close and personal! Oooh, springy.

  • Eye relief is the distance between your eye and the plane of the display. A large adjustment range means that users can fit glasses under their headsets with ease.

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Image 1/2: This wide, reinforced connector makes us think [https://www.ifixit.com/Guide/MacBook+Pro+13-Inch+Unibody+Mid+2012+Display+Replacement/10366#s23135|display cable]—and we're not too far off, as this is for HDMI-in and an AUX connector. Image 2/2: Referred to collectively as the VR headset cable, this tiny package is some of the best cable management we've seen in VR.
  • Two cables remain before we're able to separate the saucer section headband.

  • This wide, reinforced connector makes us think display cable—and we're not too far off, as this is for HDMI-in and an AUX connector.

    • Referred to collectively as the VR headset cable, this tiny package is some of the best cable management we've seen in VR.

  • The second cable, a tiny 4-pin job, powers the remaining LEDs, located on the back of the headband.

How can I replace my headset cable as my rabbit cut it?

where can I buy it?

thank you

damien

smadhouse - Reply

Image 1/3: On the one side, a lone IC: Bosch [https://ae-bst.resource.bosch.com/media/_tech/media/datasheets/BST-BMI055-DS000-08.pdf|BMI055|new_window=true] IMU Image 2/3: On the reverse, what looks like an infrared rangefinder, composed of an emitter and a receiver. Image 3/3: This should tell the PS VR if it's on your face or not. It might even be able to tell when you're getting close to putting it on.
  • Tucked away ever so slightly between the lenses we find some hidden electronics.

  • On the one side, a lone IC: Bosch BMI055 IMU

  • On the reverse, what looks like an infrared rangefinder, composed of an emitter and a receiver.

    • This should tell the PS VR if it's on your face or not. It might even be able to tell when you're getting close to putting it on.

The device marked in red is the Inertial Measurement Unit (IMU) BMI055 from Bosch Sensortec.

Frederik Wegelin - Reply

Thanks—good find! We've updated the teardown.

Jeff Suovanen - Reply

Image 1/3: Toshiba [http://toshiba.semicon-storage.com/ap-en/product/assp/interface-bridge/detail.TC358870XBG.html|TC358870XBG|new_window=true] HDMI interface bridge Image 2/3: Nuvoton [http://www.nuvoton.com/hq/products/microcontrollers/arm-cortex-m0-mcus/nuc120-122-123-220-usb-series/?__locale=en |NUC123SD4SN3|new_window=true] NUC123 series ARM [https://www.arm.com/products/processors/cortex-m/cortex-m0.php|Cortex-M0|new_window=true] microcontroller Image 3/3: ROHM BD2802 RGB LED driver (x3)
  • The motherboard is free from the headset! Here's what we found:

    • Toshiba TC358870XBG HDMI interface bridge

    • Nuvoton NUC123SD4SN3 NUC123 series ARM Cortex-M0 microcontroller

    • ROHM BD2802 RGB LED driver (x3)

    • Wolfson WM1801G likely an audio controller, as found in the DualShock 4 controller

    • 8203 A3 U8CUC D9JKA 1609

    • Texas Instruments S1L 621 APGH likely a power supply module for the AMOLED display

I think, S1L 621 APGH would be TI TPS65632 Triple-Output AMOLED Display Power Supply. check this out. http://www.ti.com/lit/ds/symlink/tps6563...

doyoung42 - Reply

Image 1/3: Maybe PS VR advises you to take a break if you start breathing too hard? Image 2/3: The single display is mounted to the lens assembly with a few screws and two clips, quickly unclipped by a spudger. Image 3/3: The single display is mounted to the lens assembly with a few screws and two clips, quickly unclipped by a spudger.
  • What we thought might be a wee speaker grille is actually for a sizable microphone mounted under the visor.

    • Maybe PS VR advises you to take a break if you start breathing too hard?

  • The single display is mounted to the lens assembly with a few screws and two clips, quickly unclipped by a spudger.

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Image 1/2: While the [https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126626|Rift|new_window=true] and [https://www.ifixit.com/Teardown/HTC+Vive+Teardown/62213#s130834|Vive|new_window=true] utilize two separate displays and some complex IPD (interpupillary distance) adjustment mechanisms, Sony chose to simplify everything with a single display and digital IPD. Image 2/2: That means software will reposition the image on each half of the display. You'll lose some pixels as you increase the distance, but hopefully streamlining the design makes it worth the sacrifice.
  • With the Samsung-manufactured AMOLED display freed, we throw it on the table for a closer look.

  • While the Rift and Vive utilize two separate displays and some complex IPD (interpupillary distance) adjustment mechanisms, Sony chose to simplify everything with a single display and digital IPD.

    • That means software will reposition the image on each half of the display. You'll lose some pixels as you increase the distance, but hopefully streamlining the design makes it worth the sacrifice.

Does the screen have a anti reflective coating like a matte monitor has which could be causing a film grain effect

markblox - Reply

Sony should mass produce their own AMOLEDs, their AMOLED technology is far superior to Samsung's.

Shamoy Rahman - Reply

Is it possible change the display to a 4k display? Or i need a diferent Motherboard for 4k?

berserker084 - Reply

Why so butthurt about Sony adopting Samsung's OLED? After all, Samsung is the best OLED manufacturer(Small-Medium size). If Sony had a better tech, they would have manufactured those panels by themselves.

Young - Reply

Image 1/3: On the left we have a traditional LED-backlit IPS display from an iPhone 6s. Image 2/3: And on the right is PS VR's AMOLED display featuring a hexagonal subpixel matrix, consistent with other Samsung-made OLED displays found in their flagship smartphones. Image 3/3: And because we know you can't see those subpixels we've included a magnified view of the OLED panel. Although there is only an 18% increase in pixel density, the pixels on the headset display seem tiny due to its unique subpixel matrix.
  • Sony's been touting the subpixel matrix in this display, so we decided to whip out our microscope and take a closer look.

  • On the left we have a traditional LED-backlit IPS display from an iPhone 6s.

  • And on the right is PS VR's AMOLED display featuring a hexagonal subpixel matrix, consistent with other Samsung-made OLED displays found in their flagship smartphones.

    • And because we know you can't see those subpixels we've included a magnified view of the OLED panel. Although there is only an 18% increase in pixel density, the pixels on the headset display seem tiny due to its unique subpixel matrix.

Maybe need display something, can show RGB color ?

aya0091 - Reply

The white circular mask seen in that photo is the blurring cover supposed to hide the screen door effect, the pixels itself are behind it. Pixels can be seen as very subtle darker lines in the less magnified photo. Thats what i think.

Brokator - Reply

Image 1/3: The lenses are glued in place in their frame, but with a bit of encouragement (e.g. some heat and a good push) they pop right out. Image 2/3: These are 14 mm thick conventional lenses, with no Fresnel stepping, and a smooth dome shape. That means the lenses are quite a bit thicker than the Fresnel lenses in the [https://www.ifixit.com/Teardown/HTC+Vive+Teardown/62213#s130846|Vive|new_window=true] and the hybrid Fresnel lenses of the [https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126752|Rift|new_window=true]. Image 3/3: While Oculus and HTC chose to shave off some weight with thinner lenses, these coke bottle lenses should scatter less light from the display, and provide a more cohesive image than the optics in the Vive or Rift. Fresnel lenses tend to create optical discontinuities between their steps that can break the image up into chunks.
  • A soft rubber gasket cushions the display against the lens assembly, and seals dust out of the clean-room optics chamber.

  • The lenses are glued in place in their frame, but with a bit of encouragement (e.g. some heat and a good push) they pop right out.

  • These are 14 mm thick conventional lenses, with no Fresnel stepping, and a smooth dome shape. That means the lenses are quite a bit thicker than the Fresnel lenses in the Vive and the hybrid Fresnel lenses of the Rift.

    • While Oculus and HTC chose to shave off some weight with thinner lenses, these coke bottle lenses should scatter less light from the display, and provide a more cohesive image than the optics in the Vive or Rift. Fresnel lenses tend to create optical discontinuities between their steps that can break the image up into chunks.

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Image 1/3: First up, we pop out the squishy headband cushions. No glue or screws here, so fret not, sweaty friends. The prospect of future cushion swaps look good. Image 2/3: We have nice little counterweights on either side of of the adjustment knob to offset the scope's display and lens mass. There's just a dab of glue and some clips holding them in place, so they're easily scooped out. Image 3/3: Because these weights are purely for balance, let's take them out and ''then'' compare across the big three, to see who ''could'' make the lightest headset. Removing their 95 g puts the PS VR at around 515 g. That puts it right between the Vive's 563 g and the Rift's 470 g.
  • Time to tackle that headband!

  • First up, we pop out the squishy headband cushions. No glue or screws here, so fret not, sweaty friends. The prospect of future cushion swaps look good.

  • We have nice little counterweights on either side of of the adjustment knob to offset the scope's display and lens mass. There's just a dab of glue and some clips holding them in place, so they're easily scooped out.

    • Because these weights are purely for balance, let's take them out and then compare across the big three, to see who could make the lightest headset. Removing their 95 g puts the PS VR at around 515 g. That puts it right between the Vive's 563 g and the Rift's 470 g.

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Image 1/3: These  are the two LED assemblies that allow the position tracking system to keep an eye on you when you're looking over your shoulder, keeping the in-world feel alive. Image 2/3: The assemblies are also conveniently labeled right and left. Labels make a fixer's heart glad. Image 3/3: With a bit less space to spare in the headband than in the visor section, these LEDs light the edge of a light guide before passing through the diffuser.
  • Last out of the headband, the pair of "back up" lights.

  • These are the two LED assemblies that allow the position tracking system to keep an eye on you when you're looking over your shoulder, keeping the in-world feel alive.

    • The assemblies are also conveniently labeled right and left. Labels make a fixer's heart glad.

  • With a bit less space to spare in the headband than in the visor section, these LEDs light the edge of a light guide before passing through the diffuser.

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Image 1/3: A spring-loaded pinion gear assembly rotates against two [https://en.wikipedia.org/wiki/Rack_and_pinion|racks|new_window=true] that spread or contract, tightening or loosening the band. Image 2/3: A locking mechanism built into the gear assembly prevents the band's adjustment from slipping while you're swinging your head around in the zone. Image 3/3: A locking mechanism built into the gear assembly prevents the band's adjustment from slipping while you're swinging your head around in the zone.
  • Before we leave the headband for dead(band), we pop open the band adjustment mechanism.

  • A spring-loaded pinion gear assembly rotates against two racks that spread or contract, tightening or loosening the band.

  • A locking mechanism built into the gear assembly prevents the band's adjustment from slipping while you're swinging your head around in the zone.

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Image 1/3: ...And our editors have just informed us that this only ''looks'' like a tiny PlayStation, and is actually a Processor Unit, designed to go between the PS4 you already have, and your shiny new VR headset. Image 2/3: It comes equipped with three HDMI ports (one for the PS4 to send video to the unit, and two to send video back out to the TV and headset), a USB port, a proprietary AUX socket, and a barrel jack for DC power. Image 3/3: We crack it open and find the insides are encased in metal. Not helping your case that this isn't actually a [https://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493#s54785|tiny PlayStation|new_window=true], guys.
  • We move on from the headset to the miniature PlayStation that Sony graciously included with the PS VR at no extra charge.

    • ...And our editors have just informed us that this only looks like a tiny PlayStation, and is actually a Processor Unit, designed to go between the PS4 you already have, and your shiny new VR headset.

  • It comes equipped with three HDMI ports (one for the PS4 to send video to the unit, and two to send video back out to the TV and headset), a USB port, a proprietary AUX socket, and a barrel jack for DC power.

  • We crack it open and find the insides are encased in metal. Not helping your case that this isn't actually a tiny PlayStation, guys.

  • While we're here, we stumble upon a cute little brushless fan! Definitely something warm going on in here.

Would the ASB0305MA-CF00 fan be swappable for an evercool EC3010M05CA or other 30mm x 30mm x 10mm 3 pole 5volt fan. Noise produce by my fan is terrible (think bearings are bad).

Iain Cleary - Reply

Did you ever find out if it would work? Mine has started making a very noisy buzzing sound and I would like to just replace the fan. Thanks

John Frank -

Image 1/2: [http://www.polygon.com/2016/3/16/11247288/playstation-vr-processing-unit-ps4|According to Sony|new_window=true], this box isn't packing any graphics processing chops. Instead, it handles PS VR's 3D audio processing and can simultaneously direct video to your TV and headset. Image 2/2: We're just itching to see what powers this puppy.
  • We pop the board out of the box and peel a beefy aluminum heat sink from the processor-side of things.

  • According to Sony, this box isn't packing any graphics processing chops. Instead, it handles PS VR's 3D audio processing and can simultaneously direct video to your TV and headset.

  • We're just itching to see what powers this puppy.

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Image 1/2: Marvell [http://www.marvell.com/multimedia-solutions/armada-1500-pro-4k/|DE3214-B0|new_window=true] Armada 1500 Pro 4K SoC Image 2/2: Samsung [http://www.samsung.com/us/samsungsemiconductor/pdfs/PSG_1H_2016.pdf|K4B2G1646Q-BCMA|new_window=true] 256 MB DDR3 SDRAM (4 chips for 1 GB total)
  • What's inside the box?

    • Marvell DE3214-B0 Armada 1500 Pro 4K SoC

    • Samsung K4B2G1646Q-BCMA 256 MB DDR3 SDRAM (4 chips for 1 GB total)

    • ADV7626 HDMI 2:2 cross point transceiver (x2)

  • On the reverse:

Typo on Marvell 88E8080-NMN2. but I can't find any infomation about 88E8080-NMN2.

doyoung42 - Reply

Where is the accelerometer/gyroscope chip? It should have one.

whosnick - Reply

What do you plan to do with it? Learn if somebody moves the processing box?

kai -

A 4K processor?

Daniel R - Reply

My understanding is that the Armada 1500 4k pro includes a multi-core GPU. Hmmm?

Daniel R - Reply

Image 1/2: For your dining pleasure we have a deconstructed PS VR headset Image 2/2: And for dessert: a PS VR Processor Unit!
  • That's how the virtual cookie crumbles!

    • For your dining pleasure we have a deconstructed PS VR headset

    • And for dessert: a PS VR Processor Unit!

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Final Thoughts
  • Thoughtfully constructed and fairly straightforward to disassemble.
  • Many pieces, such as the cushions and light shield, snap in place with no fussy fasteners or adhesive.
  • Standard JIS J0 screws are used throughout. You can take it apart with a single driver that's likely already in your electronics toolkit (Phillips drivers work for JIS in a pinch).
  • Adhesive is mild, used sparingly, and mostly easy to remove. However, the lenses are firmly glued in place.
  • Complicated piece of hardware with a lot of extra trim pieces that would be difficult to reassemble without guides.
Repairability Score
8
Repairability 8 out of 10
(10 is easiest to repair)

29 Comments

Today i watched austin evans's unboxin video after few mins i sow the email received the teardown guid. impressive! Thank you ifixit team!

Buddhika Mahesh - Reply

Is the PlayStation vr power adapter a dual voltage

dejiademola - Reply

It will work just fine, it supports dual voltage.

Shamoy Rahman -

Yes it supports dual voltage, enjoy

Shamoy Rahman -

Yes it supports dual voltage.

Shamoy Rahman - Reply

Awesome work! Without damaging, would it be possible to space the lenses out farther apart? My eyes are wider than average and I find the view pretty blurry because I'm looking through the edges of both lenses.

brandonros - Reply

I to am looking for a way to separate the lenses more for my wider IPD. Would it be possible to make or order additional lens and or adaptor (or glasses) to help with this problem?

Josh -

There are settings for the distance between eyes,..

V1 Mckannon -

I'm in desperate need of the VR headset cable as my rabbit broke it. Does anybody know where to order it?

daanfacebook - Reply

my Maltese dog chewed lightly in the cable by the volume control and power button. I freaked out when it no longer worked and in my rage tossed and stomped on the headset. needless to say I am in the market for a new VR headset now. Really wish this cable was replaceable and not built into the unit.

pilotlangdon -

Sony has said that the Processor Unit will transfer 4K video to the TV when not being used for VR but not HDR.

I was hoping this would be fixed via firmware, given the emphasis that Sony made of HDR when announcing the PS4 Pro.

Now I see that the issue is probably due to the use of the ADV7626 part, which, if I'm correct, is disappointing.

I also noticed on the ADV's Datasheet that it can only handle 4K at 30hz.

Are you able to determine if this means that 4K video would not only not be able to handle HDR but also would have to restrict any video to 30 fps?

facebook - Reply

PS4 classic has HDMI 1.4 OUT only (no HDR in 4k and 4k 30hz only). The additional box is not magic powered :).

hydzior -

What's the sony vr processor unit voltage?

110-240?

Jason Choi - Reply

Yes,it supports dual voltage.

vere -

No accelerometer/gyroscope chip?

whosnick - Reply

One of the rubber bands that stretches when extending has popped out of the slot on my PSVR, can see it on Step 15 but its impossible to slot it back in the thin slot where it goes as the rubber piece is way thicker. Please help

grant christie - Reply

The microphone is actually incorporated into gaming. For example, during the smoking scene of the London Heist, you inhale from the cigar and the PSVR 'listens' when you exhales.

Daniel R - Reply

Will i be able to buy new lenses? because mine are already scratched,.. if so please make an easy replacement tutorial XD

V1 Mckannon - Reply

And now Xiaomi's come out with a VR headset that looks just like this but has more bells and whistles like 9-axis not 6-axis inertial motion sensors. And it only costs 200. Oops sorry I meant 200RMB which translates to about $40. This slow clap is for you Sony.

FixerUpper - Reply

Yeah... just buy a phone to power it all. That shell of a VR headset is garbage compared to the main three.

rain1dog -

What size is the barrel jack for DC power, if i wanted to buy an extra (3rd party)?

Morten Jensen - Reply

Please, someone, I really would like an extra power cord...

Morten Jensen -

I have been in contact with Sony, and they do not sell the power chord separately, neither do they want to inform me what the cable is called (what size the AUX socket and the barrel jack for DC power is). I then asked them what i was suppose to do if i accidentally lost my power chord, but they didn't reply.

Then i asked if my only option (if i lost my power chord) was to buy a whole new VR headset just to get one single cord.

They still haven't replied.

So, please, can someone tell me what the cable specs are?

Regards

Morten Jensen -

Hey guys, we need the lens parameters of the device, we already have inter lenses distance and baseline distance but we're missing scren distance to lenses. Could someone be so kind to measeure these if has an open unit?

Agustin Gimenez - Reply

Not even 20 minutes of life my VR had. If I could have only seen what's under me as I played I would have kicked my cat across the room and hoped I killed it before he chewed right through the #5 wire. At least I would have saved my VR. Easily was trying to play the worlds demo and before it even finished my display went dead. Thanks cat. I need a whole new replacement.

Dineen - Reply

Software that reads the HID feature reports returned by the new PS Move controllers now reports 0,0,0 for magnetometer data. Can anyone confirm that the new PS Move controllers have magnetometers?

Chad B - Reply

Hey my daughter thru one my processors for psvr in my pond in back yard I need another don't said they can't just sell one it comes with a set how do I get a another one

arfhan_ali - Reply

I need one of those too

Greg -

Is there any way I can get a processor? I bought the headset from a yard sale and can't find a processor anywhere.

William - Reply

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