{"wikiid":518201,"langid":"en","namespace":"CATEGORY","title":"Meta VR","revisionid":1161078,"contents_raw":"== General ==\n\nMeta VR Headsets, formerly known as Oculus VR, are a line of virtual reality (VR) head-mounted displays (HMDs) developed and produced by Meta Platforms, Inc., a technology company focused on metaverse and augmented reality (AR) technologies. These VR headsets offer immersive and interactive experiences, allowing users to engage in a wide range of virtual environments and applications.\n\nThe Meta VR Headsets support a vast library of VR games, experiences, educational applications, and productivity tools available through the Meta Store, formerly known as the Oculus Store. Users can access a diverse range of content, from games to artistic and social VR applications.\n\n== Background ==\n\nThe foundation for Meta VR Headsets traces back to the founding of Oculus VR in 2012. Palmer Luckey, Brendan Iribe, Michael Antonov, Nate Mitchell, and Andrew Scott Reisse collaborated to create a VR headset prototype, known as the Oculus Rift. The prototype gained significant attention after being showcased at the 2012 Electronic Entertainment Expo (E3) and garnered support through a successful Kickstarter campaign, raising over $2 million.\n\nIn 2014, Oculus VR caught the attention of social media giant Facebook (now Meta Platforms), which recognized the transformative potential of VR technology for communication and interaction. Facebook's CEO Mark Zuckerberg announced the acquisition of Oculus VR for approximately $2 billion, solidifying Meta Platforms' commitment to virtual reality.\n\nAfter the acquisition, Oculus VR continued to develop and release various VR headsets, including the consumer version of the Oculus Rift (\"CV1\") in 2016, followed by the all-in-one Oculus Quest and Quest 2, which brought wireless and standalone VR experiences to the market.\n\nIn 2021, Facebook underwent a rebranding and changed its name to Meta Platforms, Inc., signaling a shift in focus towards building a metaverse\u2014a virtual shared space where people can interact, work, and play. As part of this rebranding, the Oculus brand was phased out, and Oculus VR headsets are now marketed under the Meta name, highlighting the company's broader vision for interconnected virtual experiences.\n\n== Additional Information ==\n\n* [link|https:\/\/www.meta.com\/|Official Website]\n* [link|https:\/\/en.wikipedia.org\/wiki\/Reality_Labs|Reality Labs on Wikipedia]\n* [link|https:\/\/en.wikipedia.org\/wiki\/Meta_Platforms|Meta Platforms on Wikipedia]","contents_json":{"type":"doc","content":[{"type":"heading","attrs":{"level":2},"content":[{"type":"text","text":"General"}]},{"type":"paragraph","content":[{"type":"text","text":"Meta VR Headsets, formerly known as Oculus VR, are a line of virtual reality (VR) head-mounted displays (HMDs) developed and produced by Meta Platforms, Inc., a technology company focused on metaverse and augmented reality (AR) technologies. These VR headsets offer immersive and interactive experiences, allowing users to engage in a wide range of virtual environments and applications."}]},{"type":"paragraph","content":[{"type":"text","text":"The Meta VR Headsets support a vast library of VR games, experiences, educational applications, and productivity tools available through the Meta Store, formerly known as the Oculus Store. Users can access a diverse range of content, from games to artistic and social VR applications."}]},{"type":"heading","attrs":{"level":2},"content":[{"type":"text","text":"Background"}]},{"type":"paragraph","content":[{"type":"text","text":"The foundation for Meta VR Headsets traces back to the founding of Oculus VR in 2012. Palmer Luckey, Brendan Iribe, Michael Antonov, Nate Mitchell, and Andrew Scott Reisse collaborated to create a VR headset prototype, known as the Oculus Rift. The prototype gained significant attention after being showcased at the 2012 Electronic Entertainment Expo (E3) and garnered support through a successful Kickstarter campaign, raising over $2 million."}]},{"type":"paragraph","content":[{"type":"text","text":"In 2014, Oculus VR caught the attention of social media giant Facebook (now Meta Platforms), which recognized the transformative potential of VR technology for communication and interaction. Facebook's CEO Mark Zuckerberg announced the acquisition of Oculus VR for approximately $2 billion, solidifying Meta Platforms' commitment to virtual reality."}]},{"type":"paragraph","content":[{"type":"text","text":"After the acquisition, Oculus VR continued to develop and release various VR headsets, including the consumer version of the Oculus Rift (\"CV1\") in 2016, followed by the all-in-one Oculus Quest and Quest 2, which brought wireless and standalone VR experiences to the market."}]},{"type":"paragraph","content":[{"type":"text","text":"In 2021, Facebook underwent a rebranding and changed its name to Meta Platforms, Inc., signaling a shift in focus towards building a metaverse\u2014a virtual shared space where people can interact, work, and play. As part of this rebranding, the Oculus brand was phased out, and Oculus VR headsets are now marketed under the Meta name, highlighting the company's broader vision for interconnected virtual experiences."}]},{"type":"heading","attrs":{"level":2},"content":[{"type":"text","text":"Additional Information"}]},{"type":"bulletList","attrs":[],"content":[{"type":"listItem","content":[{"type":"paragraph","content":[{"type":"text","marks":[{"type":"link","attrs":{"href":"https:\/\/www.meta.com\/","target":false}}],"text":"Official Website"}]}]},{"type":"listItem","content":[{"type":"paragraph","content":[{"type":"text","marks":[{"type":"link","attrs":{"href":"https:\/\/en.wikipedia.org\/wiki\/Reality_Labs","target":false}}],"text":"Reality Labs on Wikipedia"}]}]},{"type":"listItem","content":[{"type":"paragraph","content":[{"type":"text","marks":[{"type":"link","attrs":{"href":"https:\/\/en.wikipedia.org\/wiki\/Meta_Platforms","target":false}}],"text":"Meta Platforms on Wikipedia"}]}]}]}]},"contents_rendered":"<div class=\"clearer\"><\/div><div class=\"headerContainer\"><a class=\"selfLink\" href=\"#Section_General\" title=\"Link to this section\" aria-hidden=\"true\" tabindex=\"-1\"><span    class=\"fa-svg-icon\"><svg width=\"16\" height=\"16\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 576 512\" overflow=\"visible\"><!--! Font Awesome Pro 7.3.1 by @fontawesome - https:\/\/fontawesome.com License - https:\/\/fontawesome.com\/license (Commercial License) Copyright 2026 Fonticons, Inc. --><path d=\"M427.5 88c-21.4 0-42.2 6.9-59.3 19.4-11.4-11.7-24.4-22.1-38.4-30.7 27-23.6 61.7-36.7 97.7-36.7 82 0 148.5 66.5 148.5 148.5 0 39.4-15.6 77.1-43.5 105l-79.1 79.1c-27.8 27.8-65.6 43.5-105 43.5-82 0-148.5-66.5-148.5-148.5 0-17.9 3.2-35.5 9.4-51.9 4.6-12.4 18.5-18.7 30.9-14.1S259 220 254.4 232.4c-4.2 11.1-6.4 23-6.4 35.2 0 55.5 45 100.5 100.5 100.5 26.6 0 52.2-10.6 71-29.4l79.1-79.1C517.4 240.6 528 215.1 528 188.5 528 133 483 88 427.5 88zm-200 56c-26.6 0-52.2 10.6-71 29.4L77.4 252.5c-18.8 18.8-29.4 44.4-29.4 71 0 55.5 45 100.5 100.5 100.5 21.4 0 42.2-6.9 59.3-19.4 11.4 11.8 24.4 22.1 38.4 30.7-27 23.6-61.7 36.7-97.7 36.7-82 0-148.5-66.5-148.5-148.5 0-39.4 15.6-77.1 43.5-105l79.1-79.1c27.8-27.8 65.6-43.5 105-43.5 82 0 148.5 66.5 148.5 148.5 0 17.9-3.2 35.5-9.4 51.9-4.6 12.4-18.5 18.7-30.9 14.1S317 292 321.6 279.6c4.2-11.1 6.4-23 6.4-35.1 0-55.5-45-100.5-100.5-100.5z\"\/><\/svg><\/span><\/a><h2 id=\"Section_General\" class=\"header\">General<\/h2><\/div>\n\n<p>Meta VR Headsets, formerly known as Oculus VR, are a line of virtual reality (VR) head-mounted displays (HMDs) developed and produced by Meta Platforms, Inc., a technology company focused on metaverse and augmented reality (AR) technologies. These VR headsets offer immersive and interactive experiences, allowing users to engage in a wide range of virtual environments and applications.<\/p>\n\n<p>The Meta VR Headsets support a vast library of VR games, experiences, educational applications, and productivity tools available through the Meta Store, formerly known as the Oculus Store. Users can access a diverse range of content, from games to artistic and social VR applications.<\/p>\n\n<div class=\"clearer\"><\/div><div class=\"headerContainer\"><a class=\"selfLink\" href=\"#Section_Background\" title=\"Link to this section\" aria-hidden=\"true\" tabindex=\"-1\"><span    class=\"fa-svg-icon\"><svg width=\"16\" height=\"16\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 576 512\" overflow=\"visible\"><!--! Font Awesome Pro 7.3.1 by @fontawesome - https:\/\/fontawesome.com License - https:\/\/fontawesome.com\/license (Commercial License) Copyright 2026 Fonticons, Inc. --><path d=\"M427.5 88c-21.4 0-42.2 6.9-59.3 19.4-11.4-11.7-24.4-22.1-38.4-30.7 27-23.6 61.7-36.7 97.7-36.7 82 0 148.5 66.5 148.5 148.5 0 39.4-15.6 77.1-43.5 105l-79.1 79.1c-27.8 27.8-65.6 43.5-105 43.5-82 0-148.5-66.5-148.5-148.5 0-17.9 3.2-35.5 9.4-51.9 4.6-12.4 18.5-18.7 30.9-14.1S259 220 254.4 232.4c-4.2 11.1-6.4 23-6.4 35.2 0 55.5 45 100.5 100.5 100.5 26.6 0 52.2-10.6 71-29.4l79.1-79.1C517.4 240.6 528 215.1 528 188.5 528 133 483 88 427.5 88zm-200 56c-26.6 0-52.2 10.6-71 29.4L77.4 252.5c-18.8 18.8-29.4 44.4-29.4 71 0 55.5 45 100.5 100.5 100.5 21.4 0 42.2-6.9 59.3-19.4 11.4 11.8 24.4 22.1 38.4 30.7-27 23.6-61.7 36.7-97.7 36.7-82 0-148.5-66.5-148.5-148.5 0-39.4 15.6-77.1 43.5-105l79.1-79.1c27.8-27.8 65.6-43.5 105-43.5 82 0 148.5 66.5 148.5 148.5 0 17.9-3.2 35.5-9.4 51.9-4.6 12.4-18.5 18.7-30.9 14.1S317 292 321.6 279.6c4.2-11.1 6.4-23 6.4-35.1 0-55.5-45-100.5-100.5-100.5z\"\/><\/svg><\/span><\/a><h2 id=\"Section_Background\" class=\"header\">Background<\/h2><\/div>\n\n<p>The foundation for Meta VR Headsets traces back to the founding of Oculus VR in 2012. Palmer Luckey, Brendan Iribe, Michael Antonov, Nate Mitchell, and Andrew Scott Reisse collaborated to create a VR headset prototype, known as the Oculus Rift. The prototype gained significant attention after being showcased at the 2012 Electronic Entertainment Expo (E3) and garnered support through a successful Kickstarter campaign, raising over $2 million.<\/p>\n\n<p>In 2014, Oculus VR caught the attention of social media giant Facebook (now Meta Platforms), which recognized the transformative potential of VR technology for communication and interaction. Facebook's CEO Mark Zuckerberg announced the acquisition of Oculus VR for approximately $2 billion, solidifying Meta Platforms' commitment to virtual reality.<\/p>\n\n<p>After the acquisition, Oculus VR continued to develop and release various VR headsets, including the consumer version of the Oculus Rift (&quot;CV1&quot;) in 2016, followed by the all-in-one Oculus Quest and Quest 2, which brought wireless and standalone VR experiences to the market.<\/p>\n\n<p>In 2021, Facebook underwent a rebranding and changed its name to Meta Platforms, Inc., signaling a shift in focus towards building a metaverse\u2014a virtual shared space where people can interact, work, and play. As part of this rebranding, the Oculus brand was phased out, and Oculus VR headsets are now marketed under the Meta name, highlighting the company's broader vision for interconnected virtual experiences.<\/p>\n\n<div class=\"clearer\"><\/div><div class=\"headerContainer\"><a class=\"selfLink\" href=\"#Section_Additional_Information\" title=\"Link to this section\" aria-hidden=\"true\" tabindex=\"-1\"><span    class=\"fa-svg-icon\"><svg width=\"16\" height=\"16\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 576 512\" overflow=\"visible\"><!--! Font Awesome Pro 7.3.1 by @fontawesome - https:\/\/fontawesome.com License - https:\/\/fontawesome.com\/license (Commercial License) Copyright 2026 Fonticons, Inc. --><path d=\"M427.5 88c-21.4 0-42.2 6.9-59.3 19.4-11.4-11.7-24.4-22.1-38.4-30.7 27-23.6 61.7-36.7 97.7-36.7 82 0 148.5 66.5 148.5 148.5 0 39.4-15.6 77.1-43.5 105l-79.1 79.1c-27.8 27.8-65.6 43.5-105 43.5-82 0-148.5-66.5-148.5-148.5 0-17.9 3.2-35.5 9.4-51.9 4.6-12.4 18.5-18.7 30.9-14.1S259 220 254.4 232.4c-4.2 11.1-6.4 23-6.4 35.2 0 55.5 45 100.5 100.5 100.5 26.6 0 52.2-10.6 71-29.4l79.1-79.1C517.4 240.6 528 215.1 528 188.5 528 133 483 88 427.5 88zm-200 56c-26.6 0-52.2 10.6-71 29.4L77.4 252.5c-18.8 18.8-29.4 44.4-29.4 71 0 55.5 45 100.5 100.5 100.5 21.4 0 42.2-6.9 59.3-19.4 11.4 11.8 24.4 22.1 38.4 30.7-27 23.6-61.7 36.7-97.7 36.7-82 0-148.5-66.5-148.5-148.5 0-39.4 15.6-77.1 43.5-105l79.1-79.1c27.8-27.8 65.6-43.5 105-43.5 82 0 148.5 66.5 148.5 148.5 0 17.9-3.2 35.5-9.4 51.9-4.6 12.4-18.5 18.7-30.9 14.1S317 292 321.6 279.6c4.2-11.1 6.4-23 6.4-35.1 0-55.5-45-100.5-100.5-100.5z\"\/><\/svg><\/span><\/a><h2 id=\"Section_Additional_Information\" class=\"header\">Additional Information<\/h2><\/div>\n\n<ul><li><a href=\"https:\/\/www.meta.com\/\" rel=\"nofollow noopener noreferrer\">Official Website<\/a><\/li><li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Reality_Labs\">Reality Labs on Wikipedia<\/a><\/li><li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Meta_Platforms\">Meta Platforms on Wikipedia<\/a><\/li><\/ul>","linked_wikis":[],"can_edit":true,"available_langids":["en","de","es","fr","it","jp","ko","nl","pt","ru","tr","zh"],"ancestors":[{"dataType":"wiki","wikiid":55423,"langid":"en","title":"Virtual Reality Headset","display_title":"Virtual\/Augmented Reality Headset","namespace":"CATEGORY","summary":"Repair and disassembly guides for head-mounted virtual\/augmented reality displays including their peripheral components and controllers.","url":"https:\/\/www.ifixit.com\/Device\/Virtual_Reality_Headset","text":"Repair and disassembly guides for head-mounted virtual\/augmented reality displays including their peripheral components and controllers.","image":{"id":3083124,"guid":"FD5mT1QrMJSsxcXV","mini":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.mini","thumbnail":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.thumbnail","140x105":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.140x105","200x150":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.200x150","standard":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.standard","440x330":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.440x330","medium":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.medium","large":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.large","huge":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.huge","original":"https:\/\/guide-images.cdn.ifixit.com\/igi\/FD5mT1QrMJSsxcXV.full"},"modified_date":1792691324,"author":1101176},{"dataType":"wiki","wikiid":1372,"langid":"en","title":"Electronics","display_title":"Electronics","namespace":"CATEGORY","summary":"An expansive variety of repair guides for electronic gear, ranging from home and car audio to calculators.","url":"https:\/\/www.ifixit.com\/Device\/Electronics","text":"An expansive variety of repair guides for electronic gear, ranging from home and car audio to calculators.","image":{"id":3076747,"guid":"V4m2ZCiaWdBcBZVT","mini":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.mini","thumbnail":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.thumbnail","140x105":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.140x105","200x150":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.200x150","standard":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.standard","440x330":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.440x330","medium":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.medium","large":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.large","huge":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.huge","original":"https:\/\/guide-images.cdn.ifixit.com\/igi\/V4m2ZCiaWdBcBZVT.full"},"modified_date":1793931282,"author":225663},{"dataType":"wiki","wikiid":11000,"langid":"en","title":"Root","display_title":"Root","namespace":"CATEGORY","summary":"","url":"https:\/\/www.ifixit.com\/Device\/Root","text":"Repair guides, manuals, and troubleshooting help for Root. 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The Oculus Quest headset was released in May 2019 in 64 GB and 128 GB models.","image":{"id":3194668,"guid":"6u5s66EYviTlIDmR","mini":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.mini","thumbnail":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.thumbnail","140x105":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.140x105","200x150":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.200x150","standard":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.standard","440x330":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.440x330","medium":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.medium","large":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.large","original":"https:\/\/guide-images.cdn.ifixit.com\/igi\/6u5s66EYviTlIDmR.full"},"modified_date":1704842062,"author":2862428},{"dataType":"wiki","wikiid":14514,"langid":"en","title":"Oculus Rift","display_title":"Oculus Rift","namespace":"CATEGORY","summary":"Repair and disassembly resource for the Oculus Rift family of VR devices.","url":"https:\/\/www.ifixit.com\/Device\/Oculus_Rift","text":"Repair and disassembly resource for the Oculus Rift family of VR devices.","image":{"id":235775,"guid":"JJLiwOaQNSH3FRKN","mini":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.mini","thumbnail":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.thumbnail","140x105":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.140x105","200x150":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.200x150","standard":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.standard","440x330":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.440x330","medium":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.medium","large":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.large","huge":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.huge","original":"https:\/\/guide-images.cdn.ifixit.com\/igi\/JJLiwOaQNSH3FRKN.full"},"modified_date":1792534985,"author":104104}],"category_lists":{},"featured_guides":[],"guides":[],"related_wikis":[],"solutions_url":"https:\/\/www.ifixit.com\/Answers\/Device\/Meta_VR","parts":{"url":"https:\/\/www.ifixit.com\/Parts\/Meta_VR","categories":[{"tag":"Joysticks","count":1,"url":"https:\/\/www.ifixit.com\/Parts\/Meta_VR\/Joysticks"}]},"tools":[],"repairability_score":null,"category_info":[],"source_revisionid":null,"diagrams":[],"info":[{"name":"Device Category","value":"Electronics","inheritedFrom":"Electronics"},{"name":"condition_belt_wear","value":"off","inheritedFrom":"Electronics"},{"name":"condition_brake_pad_thickness_mm","value":"off","inheritedFrom":"Electronics"},{"name":"condition_coolant_ph","value":"off","inheritedFrom":"Electronics"},{"name":"condition_filter_life_percent","value":"off","inheritedFrom":"Electronics"},{"name":"condition_filter_pressure_drop","value":"off","inheritedFrom":"Electronics"},{"name":"condition_oil_life","value":"off","inheritedFrom":"Electronics"},{"name":"condition_oil_life_percent","value":"off","inheritedFrom":"Electronics"},{"name":"condition_tire_tread_depth_mm","value":"off","inheritedFrom":"Electronics"},{"name":"condition_water_hardness","value":"off","inheritedFrom":"Electronics"},{"name":"Device Type","value":"Virtual Reality","inheritedFrom":"Virtual Reality Headset"},{"name":"condition_battery_cycle_count","value":"on","inheritedFrom":"Virtual Reality Headset"},{"name":"condition_battery_health_percent","value":"on","inheritedFrom":"Virtual Reality Headset"},{"name":"condition_controller_runtime_hours","value":"on","inheritedFrom":"Virtual Reality Headset"}],"maintenance_schedule":{"schedules":[],"notSuggested":[],"inheritedFrom":null,"langid":"en"}}