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Changes to Step #2

Edit by Evan Noronha

Edit approved by Evan Noronha

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-[* black] Using our ~~[http://harrypotter.wikia.com/wiki/Spectrespecs|spectrespecs|new_window=true]~~ fancy IR-viewing technology, we get an Oculus Sensor eye's view at the Touch controllers.
+[* black] Using our ~~[http://harrypotter.wikia.com/wiki/Spectrespecs|spectrespecs|new_window=true]~~ fancy IR-viewing technology, we get an Oculus Sensor eye's view of the Touch controllers.
[* black] While the black bands of the rings are featureless to the naked eye, our camera can see the double rings of IR LEDs residing beneath.
[* black] Those LEDs, also present in the headset, are arranged in distinct patterns, allowing the Oculus Sensor to pick out the headset and two controllers and determine their position and orientation.
[* black] Also, thanks to the not-quite round shape of each controller, the sensor ought to be able to tell left from right—even after you've crossed your arms while playing ''Disappointed Parent Simulator 2016.''