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Changes to Step #2

Edit by Andrew Optimus Goldheart

Edit approved by Andrew Optimus Goldheart


Step Lines

[* black] Using our ~~[|spectrespecs|new_window=true]~~ fancy IR-viewing technology, we get an Oculus Sensor eye's view at the Touch controllers.
-[* black] We see two double rings of IR LEDs blinking at...some frequency.
+[* black] While the black bands of the rings are featureless to the naked eye, our camera can see the double rings of IR LEDs residing beneath.
+[* black] Thanks to the not-quite round shape of each controller, the sensor ought to be able to tell left from right—even after you've crossed your arms while playing ''Disappointed Parent Simulator 2016.''