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Edit by Jeff Suovanen

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[* black] The DK2 includes a brand-spanking newbrand-spanking-new positional tracking unit. Essentially, it's a custom-made [link|https://support.oculusvr.com/hc/en-us/articles/202626723-Oculus-Rift-Development-Kit-2-FAQ|external IR camera|new_window=true] that iscamera|new_window=true], specially designed to work with the new Development Kit.
[* black] The Oculus Rift DK2 retains its 360° orientation trackingtracking, with no camera needed—just like the first version of the Oculus Rift. But to get the added benefit of positional tracking, you'll need to be in the external IR camera's field of view.
[* icon_note] According to Oculus VR[https://support.oculusvr.com/hc/en-us/articles/202626723-Oculus-Rift-Development-Kit-2-FAQ|Oculus VR|new_window=true], "it is not possible to substitute an old webcam, nor is it possible to retrofit the tracking to the original Development Kit."
[* black] The DK2 includes a brand-spanking newbrand-spanking-new positional tracking unit. Essentially, it's a custom-made [link|https://support.oculusvr.com/hc/en-us/articles/202626723-Oculus-Rift-Development-Kit-2-FAQ|external IR camera|new_window=true] that iscamera|new_window=true], specially designed to work with the new Development Kit.
[* black] The Oculus Rift DK2 retains its 360° orientation trackingtracking, with no camera needed—just like the first version of the Oculus Rift. But to get the added benefit of positional tracking, you'll need to be in the external IR camera's field of view.
[* icon_note] According to Oculus VR[https://support.oculusvr.com/hc/en-us/articles/202626723-Oculus-Rift-Development-Kit-2-FAQ|Oculus VR|new_window=true], "it is not possible to substitute an old webcam, nor is it possible to retrofit the tracking to the original Development Kit."